![]() Wasteland explorers are being trained across all stats. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. ![]() In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. ![]() Solid Strength, Perception, Endurance, and Charisma makes it a dweller’s best friend when scouring the wasteland for rare gear and junk. ![]() The only difference based on level is the dweller's total hit points, and the cost to revive them. The most potent version of the T-60 Power Armor used to belong to War and after you beat them in fair combat, it’s only fair to pass it on to you. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes. ![]()
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